home *** CD-ROM | disk | FTP | other *** search
- > >Yup, nothing wrong with the speed (okey it could have been faster but it could
- > >always be faster... ;-)) and it will be fast if only the lamers (ahhh I finaly
- > >got the opertunity to say it... ;-)) in DHS could fix the turbo mode. Ahhh..
- > >Stop Elias don't hit me that hard it was only a joke. ;-) 10 minutes to fix it,
- > >bha! >:-)) I have seen the menu though... loked rather cool but it would
- > >have been nicer if it did something too. ;-)
- >
- > The speed could be improved by reducing the number of pillars and
- > things like that. The windows looking over the large central room don't
- > really need as many bars as they have for example.
-
- Well, I didn't mean that it was too slow. It was very nice, I just said that it
- could have been faster, but it could always be faster... if you understand what I
- mean. :-)
-
- I like it as it is. :-)
-
- > >I think it's cool when some corridors are narrow, but I did also get the
- > >impression that there were to many of them.
- >
- > Yes, narrow corridors are fine, but if there's loads of them it
- > becomes a bit tedious, especially since when there's monsters you won't be
- > able to dodge their fire in those bits.
-
- Yes. I god mixture of narrow and wider corridors is the best. We doesn't want the
- level to be too easy either. :-)
-
- > It locked up when the map wasn't on. I've noticed that bug before
- > though. It happens on one of the later Doom levels.
-
- Yes.
-
- > >> And it didn't work with the first version of Fabrice's wall
- > >> collision detection (second version untested).
- > >
- > >Nope, and I wonder if it have something to do with the size of the level. It's
- > >rather big and Fabrice said something about the size. I had also some problems
- > >with Fabrice version and some of the levels in DOOM1.WAD (I think it was
- > >level 2 or 3) that they crashed in the same way as the Bad Mood level. I havn't
- > >tried it more so I don't kow if it was just at this one time (it could
- > >have been MagiC or something else screwing things up).
- >
- > I found that level 4 of Heretic also caused it to crash in the same
- > way, so perhaps it is a size thing. BTW when it starts, the screen goes
- > black, with the frame counter (200 or so frames a second is says) and a few
- > randomly coloured spots arranged in lines. If you got the same results, it
- > could be the same bug.
-
- Yes, it sound like it. I got the same result.
-
- > >Yes. I must say that it looked even better than I had imagined. I think
- > >this level
- > >will be very good when finnished. Maybe we could put in something that makes it
- > >only to run with Bad Mood and not with Doom?? Hehee... if they want to play
- > >the best level around they have to go out and buy a falcon! :-)
- >
- > Well ages ago Doug was talking about that shafts of sunlight effect
- > he was going to put in. If he does, we could use that.
-
- Yeah, I had almost forgot about it. It did sound interesting, to say atleast.
-
- //Magnus Kollberg
-
-
-